
John Warwicker
Designer / Artist
1/9: Forming art/design collective Tomato and working with Underworld
films short-films
John Warwicker
Designer / Artist
2/9: Drawing inspiration from the Australian landscape
films inspiration
John Warwicker
Designer / Artist
3/9: Taking inspiration from other fields of work
films inspiration process
John Warwicker
Designer / Artist
4/9: Oblique Strategy cards : a most valued possession
films inspiration
John Warwicker
Designer / Artist
5/9: Why he's avoided drawing for thirty years
films process critical-moments
John Warwicker
Designer / Artist
6/9: Artists vs. Designers: working within the world and working outside the world
films well-said
John Warwicker
Designer / Artist
7/9: Tomato has deliberately kept itself under the radar
films process the-business-of
John Warwicker
Designer / Artist
9/9: Paying for education is problematic for creative industries
films the-business-ofJohnWarwicker
John Warwicker’s work as a designer appears across a variety of mediums, from music videos to print, typography and video art - even including occasional template designs for websites like the one you’re currently browsing.
An influential speaker who believes strongly in conversation about creative process, John is also one of the founding members of Tomato, an influential art & design collective who have produced work for innumerable companies, artists and bands (including a long-standing collaboration with the UK’s Underworld).
John talks about the importance of drawing to his creative practice, a highly tactile form of creative expression that is also seen as pivotal by Mark Bickerstaff and Chris Bangle. However, for John drawing is also a means to an end in and of itself, not just a design starting point. Drawing is a mechanism for measuring and disentangling media, i.e. by using an old tool he begins to show how accustomed we have become to the language of modern tools such as cinema.
John along with Peter Greenaway believes strongly in the importance of an erudition in classical as well as contemporary culture in order to be able to produce work that truly reflects upon a discipline (drawing, painting, graphic design etc) and its contemporary meaning. His work has appeared in countless magazines and books across the world including the History of Graphic Design.