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Jim Woodring

Visual Artist

1/6: After school artistic education and growing up in Los Angeles

films critical-moments
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Jim Woodring

Visual Artist

2/6: Taking influence from Boris Artzybasheff, New Yorker Cartoonists, Mad Magazine and Norman Lindsay

films inspiration
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Jim Woodring

Visual Artist

3/6: Travelling to Melbourne for the MWF

films inspiration
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Jim Woodring

Visual Artist

4/6: Breaking down his process as a cartoonist and storyteller

films process
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Jim Woodring

Visual Artist

5/6: Good moods produce good work

films process
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Jim Woodring

Visual Artist

6/6: Tools of the trade and the charm of the 'first take'

films process

JimWoodring

Guest of the Melbourne Writers Festival 2011

Jim Woodring's best material in his acclaimed series of comics, books and graphic novels comes from a detailed excavation of his dreams. Childhood paranoias mix with adult nightmares, hallucinations and gibbering visions.

With a rich and varied life behind him, Jim’s world distorts the hyperreal reality of 50s America. Big cars, rigid gender roles and neon colours morph into a dripping, oversized styrofoam wonderland. The Frank Book documents encounters between the “generic anthropomorph” Frank and a cohort of surreal and often obscene forms and environments.

Jim's work has developed a cult following worldwide and he is frequently listed as one of the most influential illustrators of his generation.

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